Designers rack their brains to looking for
inspiration, they trying to create something new and original idea with new
material or new technology during their design process to seek the innovation
design. Actually, a good design could go back to simplicity, it can achieve the
innovation design in the same way.
Simplify
method
Achieve the simplicity is through
thoughtful reduction. ‘It is not necessarily beneficial to add technology
features just because we can’ (Maeda, 2006). Reduce some unnecessary elements
to pursue the truly exquisite.
Visual,
repeated deliberation
The visual aspect is constantly changing
until you find the satisfactory outcomes. Such as lines, shapes, and patterns
with different sizes, thickness and color. Only rearrange those ultimate
puzzles can come up with some new interpretations.
Cost
- Time is money, friend~ Start with the simple material
Use the simplest and economical material
that you can achieve at the beginning. For example, paper is an achievable
material in everyday life. The idea starts with low cost material save your
time and effort to create the prototype. It directly provides you a great deal
of feedback and self-reflection which will result in the design of better idea.
Use
your hands
Human hands have the duty to continuation
of traditional and create the future. Contemporary designer should not just
focusing on operate the complex digital software as their tools. Moreover, to
develop the handling ability is more crucial than any time before, they should
apply this basic designer thought and fundamental design philosophy into their
product.
Emotion
/ humanistic sentiments given to the work
Emotional design should consider as an
important role in innovation design. The personalities of product have much
been tending to as the product itself (Norman, 2004, p.57). The product,
whatever it is handicraft or digital work, they should have established the
emotion connection with their target people.
Reference:
Maeda,J. (2006). The laws of simplicity.
Cambridge, Mass: MIT Press
Norman, D. A. (2003). Emotion Design: Why
we love (or hate) everyday things New York: Basic Books