Monday, October 13, 2014

Promotional Material and Poster for manifesto

Promotional Material

manifesto poster

That is how the final manifesto and promotional material looks like, I have put my design manifesto perspective and name on the name card to convince people about my idea. The name card main color are those three material color that i used in my manifestation work. I think it is really fit with the 'promotional material' trying to tell to the people.

Process of hard copy manifesto and promotional material

poster design

name card 1

name card 2

Starting from the poster (manifesto poster) I would like to simplicity layout that show and convince my idea. Some card with bleed design, with different changing composition, it will have so many different nice looking pattern. But the color might too strong, i would rather later change it into the manifestation looking pattern. For my promotional material(name card), i would like put some slogan, or just one of my sentences to reflects the key message of my manifesto, and also once the audiences see that name card again might remind them this project.

Final Manifesto

Designers rack their brains to looking for inspiration, they trying to create something new and original idea with new material or new technology during their design process to seek the innovation design. Actually, a good design could go back to simplicity, it can achieve the innovation design in the same way.

Simplify method

Achieve the simplicity is through thoughtful reduction. ‘It is not necessarily beneficial to add technology features just because we can’ (Maeda, 2006). Reduce some unnecessary elements to pursue the truly exquisite.

Visual, repeated deliberation

The visual aspect is constantly changing until you find the satisfactory outcomes. Such as lines, shapes, and patterns with different sizes, thickness and color. Only rearrange those ultimate puzzles can come up with some new interpretations.

Cost - Time is money, friend~ Start with the simple material

Use the simplest and economical material that you can achieve at the beginning. For example, paper is an achievable material in everyday life. The idea starts with low cost material save your time and effort to create the prototype. It directly provides you a great deal of feedback and self-reflection which will result in the design of better idea.

Use your hands

Human hands have the duty to continuation of traditional and create the future. Contemporary designer should not just focusing on operate the complex digital software as their tools. Moreover, to develop the handling ability is more crucial than any time before, they should apply this basic designer thought and fundamental design philosophy into their product.

Emotion / humanistic sentiments given to the work

Emotional design should consider as an important role in innovation design. The personalities of product have much been tending to as the product itself (Norman, 2004, p.57). The product, whatever it is handicraft or digital work, they should have established the emotion connection with their target people.

Reference:

Maeda,J. (2006). The laws of simplicity. Cambridge, Mass: MIT Press


Norman, D. A. (2003). Emotion Design: Why we love (or hate) everyday things New York: Basic Books



Tuesday, October 7, 2014

Final Documentation










Some manifestation working progress



Start with different experiment and play with sizes, thickness and color of the card board and paper craft

Testing with different color paper. 

Another testing layout... compose testing the layout.



So basically what i am going to do is by using and testing accessible material what I have got, to make some manifestation work link with the my manifesto idea. By using the 'simple and economical' material that you could achieve to create a handicraft. 

Simple material could also start with simple modeling making without too much tools, but need thought as well, using the normal A4 paper I cut out some framework that I plan to hold the structure of my work.

Before hand in, I will trying to find the composition of the work and seek the good quality with this experimental result.

=== New Update version after Last week progress (7/10/2014) === 


By starting to compose the different line and pattern, consider about the layout of those work, this how the work coming out to be. With different multiple-layers keep stick with each other, it looks like city, buildings, webs or maybe like the people relationship with straight line and abstract form. It could be the singular point, but each points are all connect with others. This is what I trying to express. Of course, you can make it into many different, infinite results. It also my point in my manifesto about 'Visual, repeated deliberation', it could be toy block like lego, 1000 people can achieve different results. According to their emotion, and by using their hands, they can directly apply so many different emotion feeling to the work, audience can get the different emotion feedback by their work as well with 'different thickness, different color, different material' of the product. Starting from a simplicity shape you still can explain that simplicity is the way to achieve the innovation design.





First layer done!


After many testing result become like this

Use a pure white and strong cardboard to make a framework (Much better than the paper prototype one)
Combine those two tings together

Monday, September 29, 2014

Draft Manifesto

Designers rack their brains to looking for inspiration, they trying to create something new and original idea with new material or new technology during their design process to seek the innovation design. 

Actually, a good design should be back to simplicity, it can achieve the innovation design in the same way.


Simplify method

Achieve the simplicity is through thoughtful reduction. ‘It is not necessarily beneficial to add technology features just because we can’ (Maeda, 2006).
Reduce some unnecessary elements to pursue the truly exquisite.

Visual, repeated deliberation

The visual aspect is constantly changing until you find the satisfactory outcomes. Such as lines, shapes, and patterns with different sizes, thickness and color. Only rearrange those ultimate puzzles can come up with some new interpretations.

Cost - Time is money, friend~ Start with the simple material

Use the simplest and economical material that you can achieve at the beginning. For example, paper is an achievable material in everyday life. The idea starts with low cost material save your time and effort to create the prototype. It directly provides you a great deal of feedback and self-reflection which will result in the design of better idea.

Use your hands

Human hands have the duty to continuation of traditional and create the future. Contemporary designer should not just focusing on operate the complex digital software as their tools. Moreover, to develop the handling ability is more crucial than any time before, they should apply this basic designer thought and fundamental design philosophy into their product.

Emotion / humanistic sentiments given to the work

Emotional design should consider as an important role in innovation design. The personalities of product have much been tending to as the product itself (Norman, 2004, p.57). The product, whatever it is handicraft or digital work, they should have established the emotion connection with their target people.





Reference:

Maeda,J. (2006). The laws of simplicity. Cambridge, Mass: MIT Press

Norman, D. A. (2003). Emotion Design: Why we love (or hate) everyday things New York: Basic Books

Research/ be inspire


'A representative star of Japanese graphic designer Ikko Tanaka (MUJI art director). The most defining aspect of his design work is his ability of combine Japanese tradition with modern techniques, counterpoising traditional value, principles and styles to be appreciated universally, regardless of culture.

This famous quote is also MUJI's belief, and it appear so many times in MUJI Award international design competition about simplicity :

"Simplicity should not be made inferior to extravaganza. Rather, it should be that in such world of simplicity, where unspoken sensibility and sensitivity are its pride, by expanding such value system one can enrich life with as little resource as possible"

This is one of his iconic work called 'japan' poster for Japanese Graphic Designers Association, it is direct reference from the one called Heike noyko (image 2) from the twelfth century. His style with little bit simplistic with clear and fluid line and shape, make it modern style not just suit for the japan but could be worldwide stage. It also the reason why the MUJI (Muji is short for mujirushi ryohin, translate into English as 'no label, quality goods') as design minimalism, recycling, even become a globalization brand reasons.

image 1: Japan for JAGDA (1986)
image 2: Heike Nokyo (12th Century)

Image 3: Ikko Tanaka and Future/Past/East/West of Design installation view at Tokyo's 21_21 Design Sight


John Maeda is also the master of simplicity, Ikko tanaka is his mentor.

In TED he had a speech about the simplicity and brief talking about why he wrote this book, he said  "Simplicity is about living life with more enjoyment and less pain." 

The MIT Media Lab's John Maeda

http://www.ted.com/talks/john_maeda_on_the_simple_life#t-804630

Friday, September 26, 2014

Rethink about the draft manifesto


Designers rack their brains to looking for inspiration, they trying to create something new and original idea with new material or new technology during their design process to seek the innovation design. Actually, a good design should back to simplicity, it can achieve the innovation design in the same way.


-          Use the simple method to create infinitive ideas

A simple method in design could through different lines, patterns with different sizes, thickness and colors, constantly compose with each others to develop your own creative thinking. It should be considered and have a certain priorities in your design process. The visual aspect is constantly changing until you find the satisfactory outcomes. Only rearrange those ultimate puzzles can come up with new interpretations.

-          Use the simple material.

Use the simplest and economical material that you can achieve. For example, paper is a achievable material in everyday life. Some designer use them to sketch, others through the origami and carve them to create the pleasant feelings. You can start to use it without have too much tools and skills and it also easy to shape. Think differently what you can achieve with the simple normal material and treat them well, you will find it also could be a challenge practice. If you work hard that even will become a self-improvement. Simple idea and material save time and effort to create the prototype as well. It seems simple method but this can provide a great deal of feedback and self-reflection which will result in the design of better products. Designer will always tweak their ideas and prototype. Use those as the first step to make it further approach. It is also worth and should be advocate because of it could be a lower cost and environmentally friendly.

-          Use your hands


Human hands have the duty to continuation of traditional and create the future. Craft exist as long as human history. It is represent our identity, skills and convey information in different period of history; After research more about the relationship between technology and craft, you will they are so close with each other. Today we rely on the technology and digital techniques to create things we want, digital visual design create the visual impact as a new way of seeing, computer aided manufacture to create the prototype in an efficient way. Contemporary designer should not just focusing on operate the digital software as their tools. Moreover, they should apply the designer thought and fundamental design philosophy into their product. It is the time to understand and improve craftsmanship which should be integral part of our design process. 


Tuesday, September 16, 2014

Some thoughts for project 2


Some thought for the manifesto draft idea

Design is about designer constantly deny their ideas and reinvent it again. 


For spending three years at design school, it is always a same question around my head again and again. What is design? I asked, what is the meaning of it. As i thought when i first coming in here, i think design is about to getting or become a smart person compare with other people. Afterwards, i thought that it is ''better design, better life''. The life is all based on your design. Design create the better world, a better one never provide it for you, you must achieve by yourself with good intent. Without asking yourself, what vision of good life do you want to live, how can you make a good design, without remodeling the idea and recreate them. Designer and design always ‘on the road’.

I might use the best and easiest way to access the material I got, that is the paper. By using the paper crafting and shaping it... to let other people see this world, what is the difference between designer/design thinker can create and the maker/ other people... and by using the economical material to telling people, it is all about the mind and handiwork. I thought in digital technology time, everything might be really easy to access such as you can draw stuff in Photoshop or making a modeling inside the 3D modeling tool. 

However, that is just a starting point, i also need to talk with my tutor about the idea and see how we going. As a media designer, i also concern that the technological problem and which it create themselves so fast enough which is let us to facing how we facing the world. how we facing that challenge... coz not everything can be handle by technology, isn't it?


Some random ideas i thought in my mind by using sketch on the paper
Some paper model just roughly idea about it... several different iteration to show the meaning of beauty.

Wednesday, September 10, 2014

Peer review uploading

Chris doing my peer review before Nehal, so he had not get the chance to see the last version of the essay...


Monday, August 18, 2014

Project III: Thesis Statement

Theme    Craft and Technology
Sub-topic:  Machine + human hand

Human craft or technology, which one do you think is the best way to perform in the future? A quote by Laszlo Moholy-Nagy “Everyone is equal before the machine… Everybody can be the machine’s master, or its slave.” The question about human craft should collaborate with the technique or machine should replace the human craft is always an issue in contemporary society. In this digital technology era, the designer, engineers or craftsperson must work all in one as a team to support each other, designer bring the idea or keep the aesthetics.

REFERENCES

Lipson, H., & Kurman, M. (2013). Fabricated: The new world of 3D printing. Retrieved from:  http://www.eblib.com

One of the great things about 3d printing is that the field moves faster than the speed of light and technological advances take place in huge leaps and bounds. The source by provide you with basic knowledge about the 3D printing industry, the advanced technology in this era. By providing you the deeper implication of 3D printing technologies, how this new capacity for production will change our lives, our laws and our economy. More than 20 experts from different sectors and parts of the world, they provide us many invaluable feedbacks in each chapter. This could be a really strong proof for the reading.

Peiris, R. L., Kwan Valino Koh, J. T., Tharakan, M. J., Fernando, O. N. N., & Cheok, A. D. (2013). AmbiKraf byobu: Merging technology with traditional craft. Interacting with Computers, 25(2), 173-182. doi:10.1093/iwc/iws013

Byobu is known as Japanese traditional piece of furniture in the homes and temples from the ninth century, it is a room divider or screen for decorate. It usually painted by artisans or crafts people. AmbiKraf Byobu is a non-emissive, color-changing fabric technology that allow subtle animations on fabrics. To explore the boundaries between physical and virtual, merging of this technology and the traditional craft as it helps preserve the integrity of the actual fabric and allow users to interact with the actual fabric itself. From technique aspect to demonstrate how they produce the AmbiKraf Byobu and the culture implication to demonstrate the machine could preserve the traditional values of the significant physical media.


Dormer, P. (1997). The culture of craft: Status and future. Manchester, UK: Manchester University Press.


Peter Dormer was a British author. He was specializing in contemporary visual arts, applied art, design and architecture. The Culture of Craft explores and discusses the difference between the craft and technology in contemporary culture, and what is craftsperson role in designer view. It deals with three core themes – the status of craft, the challenge of technology and writing about the crafts. And how human cultural in favor of ‘nurture’ in this postmodern society, and how it leads our ‘nature’ eliminated completely.  More questions than they answer in this book; the key value of this book is to let us consider the process of recovering craft from its largely self-imposed cultural exile. 

Monday, August 11, 2014

Summary of my idea

After talk with my tutor and Tonya about my idea on last Thursday session. It seems like the stage two divide my work into two ideas. One is the culture identity and people connection, other one is the idea of the urban design and people. 

As I thought and according to my haiku, I trying to emphasis on the idea of culture identity and people connection. Be inspired by the book 'Talking a line for a Walk', as the Marc Auge's work and theory about 'the notions of place and non-place are strongly opposed'. 
So I start to focus on one part of our public art like sculpture. How could a sculpture connect the personalize feeling like sculpture designer or artist use their tacit knowledge and transfer it to the each individual. Public art is also a design work. it 'encouraging residents and visitors to appreciate and enjoy art.' The source to back up my thoughts is 'Art in Public Spaces' by Jeffrey Sussman. It is a short article that talks about how the connection between the public art and people. It attract large population segments of municipalities; And it is not just bring the welfare of the public, sometimes its also have some political meanings to explore.

There is one example in the articles talks about the contrast between the large glass boxes of building line on sixth Avenue and the grassy island with sculpture on Park Avenue in New York City. The workers will feel small and unimportant. The place with sculpture could offer a sense of place, history, and culture that would be sorely missed if suddenly deleted from the landscape. So same rule apply into my work, there is a strong connection between the sculpture and public in my photo essay, as I thought Wellington sculpture provide this space and place with a such unique culture, local distinctive identity and the feature in this city - wind. Lots of sculpture also combine that idea and apply these ideas into their works.

Individual 
lead by attractive sculpture
humanize public



Stage three














Final Series compiled, will upload the note and summary about this project and what my feeling and Haiku as well.

Tuesday, August 5, 2014

Haiku

Individual
Follow space and place around urban 
Local distinctive

Stage Two


The idea of being isolated feeling or just observe something with kinda of new way of seeing as a flaneur. Maybe the last time I was focusing too straightforward talking about the design thinking like what I have done on my RAP as well. 

As this week I check on our blackboard and our first project topic also have the statement about 'Design should connect people'. When I did this second iteration, I was trying not to focus each individuals, but the idea is also the design - that is urban design. 

Quality urban design is important, because everyone lives are connected through those environment. It have many different dimension such as local culture, economical part and environmental. It is not just for self identity, it is for each one of individuals and the local distinctive identity.